Front-End, UI / UX Engineering
User experience and user interface design are key components of the Revelry product development process. While UI / UX design is an ever-expansive (and ever-evolving) category, we rely on design thinking best practices and a unique Lean Agile process as we tackle all aspects of our front-end development work. Equally important: Our design engineers remain curious…always learning, questioning, and pushing into new territory.
Here, our team of front-end design engineers share some of their thoughts, ideas, and observations. Sign up for our monthly newsletter for more.
Upon first starting to work at Revelry, Gerard told me, “Eventually we’ll have you designing in the browser and you won’t need to mock everything up in Illustrator, Photoshop or Sketch.” To be quite honest, this terrified the living you know what out of me…
About a year ago I made the switch from mocking up my designs in Photoshop to using Illustrator instead. After listening to UI designer Jeremy Miller of Radolo talk on this topic, I walked away with one thing: “Learn to Love Illustrator.” And that I did.
Ampersands can handle situations like reverse nesting, extending class and id names, and even adjacent sibling selection.
With powerful tools like Foundation and Bootstrap, along with Sass, designing as you code feels much more natural than trying to replicate a static mockup in the browser. One issue I’ve had, however, is finding the right colors without having to go back to Photoshop. Luckily, Sass has some pretty amazing color functions that can automate your color choosing process.