By Andrew Leach, Revelry Alumni
The Rev Team
Occasionally, the design process can be more complicated than it needs to be. There isn’t really a “one size fits all” method to designing. The context of the problem to solve and project requirements are always the best determiners for what’s needed from the designer. Is a complete high-fidelity mockup the solution to what the project needs right now? Not always! A few not-so-attractive wireframes are more than likely all you really need.
What’s the Main Issue with Low Fidelity Wireframes?
Let’s look at it from the business’s perspective. Design costs money. Designers are paid to design solutions. When you look at it from the angle of a return on investment, design is trickier to measure than, say, pushing code to your application. Oftentimes, pixel-perfect visual mocks are considered the final deliverables, so it’s natural to say the goal is to push out these high-fidelity mocks as soon as possible. This strategy makes sense at first, but there’s one caveat…
“Do you know what you’re designing?” – The scariest question of them all!
As a designer, you might think you know what you need to design, but have you metaphorically put that idea on paper and gone through the flow yourself? I seriously can’t count the number of times I thought I had a good idea, only to start polishing a review-ready mockup and discover my solution didn’t make any sense, or I later discovered I didn’t account for major holes in my design. After repeatedly creating this problem for myself, I realized that I was skipping out on a major step in the design process, and it was wasting my time and company time.
Cue… “Those Hideous Wireframes”
I get it, wireframes aren’t pretty. But those ugly boxes colored in four shades of gray serve several important purposes.
- They are quick to assemble, break down, and try again.
- There’s nothing fancy or colorful about the design to distract from what really matters at this point: The User Experience.
That’s right! As a designer, your job is to create a seamless user experience. By skipping out on wireframes, you pass up on an excellent opportunity to focus 100% of your attention on designing a quality user experience without getting distracted from the colors and other micro visual design decisions that come with mocking up the final UI.
Wireframes save designer AND company time
Ideally, major UX flaws should be caught before you even touch the final visual mocks. Since wireframes are so simple, they’re fast and easy to build, review the UX, tear down, and build and iterate on again. Visual designs, even though they’re pretty looking and stakeholder ready, take longer to build. If you’ve skipped wireframes and overlooked a significant UX flaw, you run the risk of having to tear down the hours spent on your visual designs to try again. That scenario is inefficient, frustrating, and, ironically, would actually end up more expensive than deciding to invest the time in wireframes from the very beginning.
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