Case Study: SaaS
Dylibso, an early-stage SaaS company on a mission to make WebAssembly (WASM) everyone’s favorite binary format, engaged Revelry to support the release of a proof of concept gaming application called Gamebox. The timeline was tight and the project required skilled, reliable resources with a partnership mentality.
Design and build a web application that allows developers to create and share games virtually, while learning to use Dylibso’s tooling
Collaborate with a small internal team to launch Gamebox in 5 short weeks – for unveiling at the 2023 WASM/IO conference
Product management; front-end design and development; and back-end engineering
Create a Fun Way to Teach Developers Extism
Dylibso is on a mission to make WebAssembly everyone’s favorite binary format. To this end, it wanted to create a mobile-optimized web application to give developers a way to publish and play their games virtually, while simultaneously learning to use Dylibso’s open source, universal plug-in system, Extism.
Deliver on a Tight Timeline
When Dylibso approached Revelry for product delivery support, it needed a trusted, reliable partner to help create a proof of concept for sharing at the 2023 WASM/IO Conference in Barcelona; Gamebox was envisioned as a means for helping developers learn to use Dylibso’s Web Assembly tooling.
The Dylibso team had a strong sense of where it wanted to go with Gamebox, but as Revelry became more involved in the project, it was clear that the product roadmap could benefit from additional eyes and expertise. Among the key opportunities identified by Revelry: Improving the user interface and user experience to assure developer / player satisfaction.
A Polished, Show-Ready Web Application
Revelry’s work on Gamebox was both feature and function focused.
Our front-end developers brought the benefit of a fresh set of eyes and broad, deep experience to Gamebox’s UI and UX design and development. Efforts were largely focused on:
- User testing sessions
- User flows
- Creation of a design asset library
Simultaneously, Revelry’s back-end engineers worked to:
- Implement GitHub Auth
- Create the schema / architecture to associate authenticated Github users to specific game creators
“When we decided we wanted to step this up and make this a professional app, we turned to Revelry for help. In a few short weeks, they were able to polish it into something we can be proud of.”
– Benjamin Eckel, Co-Founder, Dylibso
A Successful Product and Partnership
Revelry and Dylibso plan to continue their partnership into the future.
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