From Video Game Development to Software Engineer, Meet Curtis Cummings

Curtis Cummings has a background in video game development, so we’re thrilled with the unique perspective he brings to our development projects. We’re so glad he joined our team as a Software Engineer. He’s also done substantial work in VR development. Here’s what Curtis told me when I sat down to find out what really makes him tick in the world of technology.

Curtis, I understand you’re a huge fan of the Microsoft Kinect. That says a lot, since you have worked on so much game development. Why the Kinect?

It’s an incredibly sophisticated sensor capable of tracking a lot of different information.
It can be used to make 3D scans of physical objects, it can do low-cost motion capture,
and it can recognize up to 6 bodies while tracking 19 joints on two of them.
I would say my favorite project I’ve done with my Kinect is a small game similar to ‘Super Monkey Ball’ in which the player controls a ball by leaning the direction they want the ball to roll.

What got you interested in technology and development in the first place?

Since I was a child I’ve had a fascination with computers and technology. I started learning the basics of web development in Middle School so that I could have the coolest looking MySpace layouts among my friends.
Years went by, and it turned out that I had a knack for telling computers what to do,
so I ended up studying Computer Science in school and making indie video games.

“Telling computers what to do” is a fun way of explaining what we do. What’s your favorite language for getting that done?

My bread and butter would be C# with the .NET framework.
I’ve been making video games in Unity for the last 3 years, and that’s where I had the need to learn the language.
Only knowing basic JavaScript and PHP beforehand, the move to C# changed my life.

We use a lot of tools in programming and development. Which of your daily work tools is your favorite?

Sublime Text. It’s a beautiful text editor with a lot of powerful functionality.

We’re glad to have you on the team. How did you find us?

I didn’t know too much about Revelry at first. I was speaking with some people at the New Orleans game dev meetup about local tech companies, and Revelry came up. I heard they’re a young company with a portfolio that speaks for the combined talent of the team.

At Revelry, we do custom software design, development and training.

By the way, we’re always looking for folks who will bring something to the team.
Could it be you? Let us know!.

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