From Video Game Development to Software Engineer, Meet Curtis Cummings
Curtis Cummings has a background in video game development, so we’re thrilled with the unique perspective he brings to our development projects. We’re so glad he joined our team as a Software Engineer. He’s also done substantial work in VR development. Here’s what Curtis told me when I sat down to find out what really makes him tick in the world of technology.
Curtis, I understand you’re a huge fan of the Microsoft Kinect. That says a lot, since you have worked on so much game development. Why the Kinect?
It can be used to make 3D scans of physical objects, it can do low-cost motion capture,
and it can recognize up to 6 bodies while tracking 19 joints on two of them.
What got you interested in technology and development in the first place?
Years went by, and it turned out that I had a knack for telling computers what to do,
so I ended up studying Computer Science in school and making indie video games.
“Telling computers what to do” is a fun way of explaining what we do. What’s your favorite language for getting that done?
I’ve been making video games in Unity for the last 3 years, and that’s where I had the need to learn the language.
We use a lot of tools in programming and development. Which of your daily work tools is your favorite?
We’re glad to have you on the team. How did you find us?
At Revelry, we do custom software design, development and training.
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