From Video Game Development to Software Engineer, Curtis Cummings Joins Revelry
Curtis Cummings has a background in video game development, so we’re thrilled with the unique perspective he brings to our development projects. We’re so glad he joined our team as a Software Engineer. He’s also done substantial work in VR development. Here’s what Curtis told me when I sat down to find out what really makes him tick in the world of technology.
Curtis, I understand you’re a huge fan of the Microsoft Kinect. That says a lot, since you have worked on so much game development. Why the Kinect?
It can be used to make 3D scans of physical objects, it can do low-cost motion capture,
and it can recognize up to 6 bodies while tracking 19 joints on two of them.
What got you interested in technology and development in the first place?
Years went by, and it turned out that I had a knack for telling computers what to do,
so I ended up studying Computer Science in school and making indie video games.
“Telling computers what to do” is a fun way of explaining what we do. What’s your favorite language for getting that done?
I’ve been making video games in Unity for the last 3 years, and that’s where I had the need to learn the language.
We use a lot of tools in programming and development. Which of your daily work tools is your favorite?
We’re glad to have you on the team. How did you find us?